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ET 5v5 CGo Ladder : LIVE

Rules for PC: Wolfenstein: Enemy Territory please read them carefully and remember to re-check them regularly.

Ladder proudly brought to you by:
Ladder Information
Match Date Defender Attacker Map Action
         
         
         
         
         
         
         
More
Rules

Mod



ETPro (download)
Enemy Territory Ultimate Installer (download)

Team Format


5v5

SEASONFOUR

TZAC Anti-Cheat
All players competing in any league will require SLAC to play.

Step One - Sign-up
http://tz-ac.com/register.php

Step Two - Download
http://tz-ac.com/downloads.php

Step Three - Add your ID to your profile
How to Click here

More info
http://tz-ac.com/index.php

Map Pack
You can download the map pack here

Radar
SW_Goldrush_TE
braundorf_b4
Adlernest
Supply
Frostbite
bremen_b3
SP_Delivery_TE


Finals Format
- Top 6 teams
- Single elimination

Maps played prior to the decider must be removed from the list before using the elimination.

ETTV
Select matches will have ETTV coverage. This will remove the need for players to upload their demos and assist administrators in the review of demos when requested. All matches that do not have ETTV will have a referee present if possible.

Config
If the match server does not load the correct config please do the following in console:

/callvote config cg5

Ruleset


Challenges
Until we can (if possible) change the challenge system, the following rules will apply:

Challenger
When picking maps, the challenger will be offering their 4 preffered maps (or home maps). They will also offer times/days as per usual (current setup ).

Defender
The defending team will accept the challenge by selecting a map and day/time. The map they accept will be the challenging team's home map.

Match night

Once on the server, the challenger will pick which map is to be played first. The defending team will pick axis/allies.

If a decider is required (3rd map ) then both teams will need to do a map coin toss map elimination.

Coin Toss / Elimination Rules
The elimination map list will be made up of the remaining unplayed maps from the map pool.

The Defending team picks heads/tails and the winner of the coin toss chooses from the final two maps of the elimination.

The defending team will then choose axis/allies to start the final/deciding map.

Scoring
Stopwatch system: Attack, Defend (Map Change) Defend, Attack (Decider Map Change) Attack, Defend (Also known as ABBAAB).

1. A match is played at least on 2 different maps. Team A challenge higher ranked Team B with their map choice (1 of 8 ) and offer a minimum of 3 different times and dates.

2. Team B accept the challenge with their map choice (1 of 7) and a time/date (Note: teams cannot pick the same map, hence the 1 of 7).

3. The ladder software automatically configures a decider map out of the remaining maps that havent been chosen by either team

4. The team that wins an SW round receives two points

5. If the teams draw (ie. double full hold) each team receives one point

6. Play out both the maps (challengers map with defenders team choice -> defenders map with challengers team choice)

7. If it's a draw ie. 1 win each or 2 double full holds (both would equal a 2-2 draw) it goes to the automatically chosen decider map.
So possible scores after the first two maps are: 4-0 3-1 2-2.

8. Defenders choose the team (axis/allies) and play out the decider. If it results in a double full hold, the map is replayed until a winner is determined.

9. Score possibilities: 3-1, 4-0, 4-2, 5-3, 6-4, 7-5 etc If the teams cannot agree on a result a dispute is entered.

Match Rules - General



1. Matches are played 5 on 5. If a team is short they are permitted to add a non-rostered player to their roster on match night. If the opposing team allows the inelligable player to play, a nominated captain from both teams will need to pm an admin with details of the agreed player. The details of the pm messages will be kept in case of a dispute post-match.

2. Matches will be played in stopwatch mode.

3. A maximum of one soldier class per team is allowed.

4. Only 1 riflegrenade is allowed during the match (this doesn't limit the number of engineers using a rifle, only the number of engineers using a riflegrenade)

5. Following tactics are to be considered illegal:
* making weapons recharge faster, or making recoil disappear
* making any map environmental aspects (fog etc) disappear if forbidden by pb/etpro settings (e.g. the use of cg_atmosphericeffects "0" and r_drawfoliage "0" is legal)
* boosting more than 1 person
* using any tactic that causes you to "lag" or "teleport" or "simulated packet loss" meddling with the video card to go against any of the pb settings. This includes the use of inadequate MAXRATE settings to cause lag.
* Using the stairs satchel charge controls bug in Supply
* bug exploitation of any kind

6. All players are required to record full ineyes demos of themselves in all matches. In the event that a CG admin requests demos of a specific person, failure to do so will result in a forfeit loss for the affected match. When a CG admin requests demos for the clan itself, the clan leader's (or the highest ranking member's) demos will be taken. Demos do not have to be uploaded, but kept for the duration of the season.

7. All players must record demos from the whole match. Both clans may request the demos from the other clan during a match conflict as long as they have a valid reason for wanting the demos.

8. Demos must be kept until the result has been accepted on by the CG admin team. If either clan decides to request demos in case of a conflict they must also explain their reasons for doing so.

9. If a clan fails to provide all the requested demos, or if some of the requested demos are broken or missing 3 or more minutes, a forfeit loss will be awarded against the clan who failed to provide the requested demos. If both clans fail to provide the requested demos the match will be cancelled and a double forfeit will be submitted. As both clans have violated CG rules. Clans and players repeatedly failing to provide demos will be removed and suspended from the following ladder seasons.

10. In case a clan wants demos from the opponent the clan should immediately state the exact demos they want (player and map). If the clan doesn't comply with this request the opponent is free to upload any demo of the match as he sees fit. A clan can only request demos once in a conflict and only during the first 3 days. Other requests will be ignored.

11. After the requested demos are uploaded, the complaining clan has a further 48 hours in which to specify specific points in the demo to check. If they fail to do so it will be assumed they have no complaints.

Server Settings



1. Checking the server settings is both clans' responsibility. If a certain setting is wrong they should alert the admin immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning of the match.

2. It is not allowed to change any server settings after the match has started without both clans agreeing to it. Failure in following this rule will result in a default loss of the match.

3. Matches must be played on servers running the most current version of Wolfenstein: Enemy Territory and the associated maps. BETA patches do not apply.

4. ETpro 3.2.6 and ET 2.60b with the latest certified Global config will be used.

5. The etpro sv_cvars are used instead of punkbuster's pb_cvars (list can be requested by typing "b_cvarlist" in console while on the matchserver), here's the list of the cvars that should be set by the Global config:
* command "sv_cvar cl_freelook EQ 1"
* command "sv_cvar cl_pitchspeed EQ 0"
* command "sv_cvar cl_yawspeed EQ 0"
* command "sv_cvar cl_timenudge EQ 0"
* command "sv_cvar b_simpleItems EQ 0"
* command "sv_cvar cg_bobup IN 0 0.005"
* command "sv_cvar cg_fov IN 90 120"
* command "sv_cvar cg_shadows IN 0 1"
* command "sv_cvar rate EQ 25000"
* command "sv_cvar cl_maxpackets EQ 100"
* command "sv_cvar snaps EQ 20"
* command "sv_cvar com_maxfps IN 40 125"
* command "sv_cvar m_pitch OUT -0.015 0.015"
* command "sv_cvar m_yaw IN -0.022 0.022"
* command "sv_cvar r_drawentities EQ 1"
* command "sv_cvar r_drawworld EQ 1"
* command "sv_cvar r_lightmap EQ 0"
* command "sv_cvar r_showmodelbounds EQ 0"
* command "sv_cvar r_showtris EQ 0"
* command "sv_cvar r_znear EQ 3"
* command "sv_cvar r_allowextensions EQ 1"
* command "sv_cvar r_ati_fsaa_samples EQ 0"
* command "sv_cvar r_ati_truform_tess EQ 0"
* command "sv_cvar r_clamptoedge EQ 1"
* command "sv_cvar r_colorMipLevels EQ 0"
* command "sv_cvar r_depthbits IN 24 32"
* command "sv_cvar r_detailtextures EQ 0"
* command "sv_cvar r_flares IN 0 1"
* command "sv_cvar r_ext_ATI_pntriangles EQ 0"
* command "sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV"
* command "sv_cvar r_primitives IN 0 2"
* command "sv_cvar r_subdivisions IN 1 20"
* command "sv_cvar r_lodcurveerror GE 60"
* command "sv_cvar r_ambientScale EQ 0.5"
* command "forcecvar r_wolffog 0"
* command "forcecvar r_zfar 0"
* command "forcecvar r_ambientScale 0.5"

Client Settings



1. All teamcommands are allowed.

2. Client settings while testing servers before the match:
* snaps: 20, rate: 25000
* cl_maxpackets: 100

Notes


The ruleset is subject to change, however any changes will be communicated to the community prior to taking affect.