CyberGamer Left 4 Dead Competition INFORMATION
Rules Last Updated: 12:05PM 09/12/2009
Table of Contents
#1.-- General Information
#2.-- Left 4 Dead Competition Rules
#3.-- Ladder/League Software Information & Rules
#4.-- Left 4 Dead - Cheating and Exploiting
#5.-- Other
#1.1 Left 4 Dead Match Format:
- Game: Left4Dead
- Game Type: Versus
- Number of maps: 1 full campaign (Movie)
- Number of teams: 2
- Players per team: 4 (min. 3)
- Allocated Time: 1 Hour 45 Minutes
#1.2 Left 4 Dead Match Map List and Information:
- No Mercy - l4d_vs_hospital01_apartment
- Blood Harvest - l4d_vs_farm01_hilltop
- Dead Air - l4d_vs_airport01_greenhouse
- Death Toll - l4d_vs_smalltown01_caves
A match will consist of playing through one full campaign as both survivors and infected.
#1.3 How to Win a Left 4 Dead Match:
The winner is the team with the highest score at the end of the campaign (Movie) (after both teams have played all 5 maps as both the survivors and the infected). If the scores happen to be tied at the end of the campaign, the teams are to restart the same campaign playing one map at a time (as both Survivor and Infected) until one team has a higher score than the other, at which point the higher scoring team wins.
In the event that the time expires (approx 1 Hour and 45 Minutes) the score will be the score of the last part that both teams have completed, however under certain circumstances, teams may have the option to complete the remaining maps at later date.
#1.4 Left 4 Dead Game Version:
The latest version of Left 4 Dead provided by Valve must be used and it is up to the player to make sure they have the most up to date patch by the match.
#1.5 Custom CG Rotoblin Configuration
CyberGamer is currently running an edited version of the Rotoblin competition rule set. This includes:
- Tanks will spawn on every map, between 0% and 90% map completion.
- Witch spawn rates are currently at default L4D for maps 2, 3 and 4.
- All medicinal kits have been removed or converted to pills.
- Medical cabinets have had their maximum amount of health items reduced.
- Tier 2 weapons have been severely limited. The only Tier 2 weapon available is the Hunting Rifle, which is limited to 1 per team.
- Teams will be unable to "pre molotov" a tank. Players are given a 5.0 second grace period after taking control of the tank in which they are immune to fire.
- Survivors when punched by the tank and instantly incapacitated are now are thrown by the force as normal instead of falling down on the spot.
- Props hit by the tank do not fade away until 20 seconds after the tank has died.
- When there is an active tank the infected team now has a HUD showing the tanks current frustration.
- The pump shotguns maximum ammo has been lowered to 72.
- The uzis maximum ammo has been increased to 500.
- The field of view in which pouncing hunters can be shoved has been reduced from 45 degrees to 35.
- The field of view in which a hunter on the ground can be shoved has been reduced from 90 degrees to 75.
- The velocity of the Boomers' vomit has been increased to 3,000 from 1,700.
- The car alarm trigger distance has increased from 750 to 1,000.
- Survivors can now inflict friendly fire through walls.
- Mob sizes have been normalized, any natural hordes will have a count of 25 zombies.
- Mobs have an equal chance to spawn in-front and behind survivors.
- Team starting sides will switch each round. If you play survivor first map, you will play infected second map, and then survivor third map, and so on.
- Witches are invulnerable until they are startled by the survivors.
- The smoker cloud now inflicts damage to those within its radius.
It does the following:
3 Damage every 2 seconds over 14 seconds
Increased melee fatigue while in the cloud
175 Radius from smokers origin on death
- Spawn distance from survivors on finales has been reduced.
- Teams will be able to request a pause. If a player drops, or for whatever reason, both teams can type "!fpause" for the game to actively freeze. Abusing this feature will be punished as the admins see fit.
#2 Left 4 Dead Competition Rules
- Unless specified, if a rule is broken then the maximum amount of points a team can lose is the points they gained from that round.
- All players must record a demo of their matches. To do this: open console (~ key), type, as an example, "record cgl4dfrus_YourClanTag_vs_OpponentClanTag" and press ENTER. You must keep the demos of your matches for at least a month. Failure to produce a demo may result in a 1 week match ban, or more for repeat offenders. Demo's need to be kept for up to one month.
- All players are urged to use their CyberGamer account name or a name similar to, however misleading/different names used by opponents (unless in direct conflict with another player's name) is not justification for a match dispute. If uncertain of a player's identity, ask for their CyberGamer name. Playing a player that is not on your roster will result in a forfeiture of the match. Teams are strongly urged to keep their rosters up to date.
- Smurfing in a match (playing for a team that you aren't in the roster for) will result in you being banned for 1 week and the match result will be overturned. This includes creating multiple alias accounts. On the second offense you will be banned for 2 weeks. 3rd etc offenses will be dealt with on a case-by-case basis.
- Both teams have FIFTEEN minutes from the match start time to have a minimum of THREE of their own players in the server. Teams are allowed to substitute players through the match, provided they quickly join their team. If a team drops to 2 players during the match, they have a maximum of FIVE minutes to get a 3rd player back in or they will forfeit the match. If a side has less than 3 players at the FIFTHTEEN minute mark then the match should not go ahead, the team with less than 3 players forfeits, however if both sides agree to play the match with less than the minimum required players then the match result will stand. A team cannot try to forfeit the other team after that match has commenced.
- The team that issued the challenge gets to choose which side they play first (Survivors or Infected).
- If you both agree to play a match then you can't try to forfeit for something that you should have forfeited for at the beginning of the match.
- If a team is breaking a rule, the other team must continue the match and say that they are breaking the rules. If they continue after they have been told then you may dispute for them rule breaking. If you do NOT tell the other team, you are allowing it to go ahead and then there is no grounds for a dispute.
- Teams cannot commence play until both teams have typed some form of the word "Ready" (rdy etc) in chat to signal they are ready for play. This is to be done on both halves of the map. This is in place to give both teams a "fair go" at setting up as infected. If the door automatically opens then play is commenced.
- Do not talk excessively in global chat in-game, especially when you are asked by the other team. Being abusive will lead to a forfeit of the match at the ladder administrator's discretion.
- The only spectators in a L4D Match are Gamestah shoutcasters whom hold the right to hold a shoutcast broadcast in whichever match they wish, and AusCast who are only allowed to shoutcast matches that have teams ranked lower then 20. Gamestah members have the tags "Gamestah|" and AusCast members who have the tags "AusCast|".
- A referee (that is requested in match challenge) and administrators are allowed to join and leave games as they wish. The current Left 4 Dead administrators and referees are:
- Arseynimz
- Predict
- Ragnarok
- Shadzii
- Talnoy
- ZeeBOB
- Zombie
- Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
- Creating false/useless disputes will be dealt with at the discretion of a Left 4 Dead ladder administrator.
- All players should have an average ping below 150 ping. If 3 of your players have more than 150 ping, then you forfeit the match, unless the other team specifically allows the match to go ahead. To view a players ping press and hold TAB. If you wish to dispute because of this, multiple screenshot evidence is required.
- A player may not play in a match if in your team profile for L4D says that you are ineligible to play. Teams can reach a gentleman's agreement to let an ineligible player compete. You cannot create a dispute about this after the match if you agreed to let the ineligible player play.
- A ladder administrator may request a player or team's demo at any time, whether or not a dispute has been put forward. Not complying with administrator's request can be grounds for a temporary ban against the player in question or a forfeiture of the match, depending on the circumstances.
- Inappropriate Team Names or Player names will see your team removed from the ladder, a warning will usually be issued first.
- Teams may not return to the starting safe room if a tank is in an active attacking position. An example of an inactively attacking tank is one sitting far away throwing rocks, waiting for his team to respawn. The penalty for returning to the safe room whilst the tank is active will be the forfeiture of your teams points scored that round as survivor.
- Deliberately letting a tanks control meter run out twice, forcing it to go AI, is illegal. While it is not always possible to maintain control due to the nature of the survivors tank defence, it is expected that the Infected players do everything to keep the tank from going AI. If it does lose control, the infected team MUST inform the opposing team that it is AI. Infected teams must also NOT attack alongside an AI tank. Survivors are not to kite the AI tank too far forward into the map.
The penalty will be dealt with on a case by case basis, but at worst can see survivor teams affected by the AI tank receive maximum attainable points for that round.
#3 Ladder/League Software Information & Rules
- All times are given in Australian Eastern Standard Time (AEST).
- In the leagues CGi and CGm, when a team is on the verge of disbanding, they cannot give their spot to another team. Although it is possible to do it by inviting another teams players into your team, it will be noticed and the team will be removed. It is unfair to other teams that need to top CGo or CGm to move up.
- A team can only challenge an opponent up to half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.
- Upon receiving a notice of challenge, the team has TWO days to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.
- If a team successfully defends their position, the ladder automatically grants a "protected" status for FORTY-EIGHT hours, awarding immunity from challenges.
- It is urged that teams competing in the invite league try and get challenge times sorted as quickly as possible. This will in turn keep the speed of the ladder going as quick as it can.
- Challenging and winning will leave you with a normal status of "free".
- If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
- If you lose a "Defending" match you will become "vulnerable" for TWELVE hours where you will be unable to challenge.
- If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
- Teams are permitted to challenge the same team twice in a row, as long as one week has passed, and both teams are free from a challenge.
- Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match, unless you have a match that starts at 10:00PM, which then requires you to complete the match then post scores in dispute. Subsequently, the submitted results will be calculated and the teams will be granted either "vulnerable" or "protected" statuses. Disputes can be handled among the two teams; otherwise a ladder administrator takes appropriate action.
#4.1 Left 4 Dead - Cheating and Exploiting
- Cheating in a public match or in a ladder match will result in a permanent ban. Cheating includes but is not limiting to:
- Auto aim or auto recoil
- CVAR exploits
- Anything that attempts to bypass any client side settings
- Wire frame drivers
- Models that extend beyond reasonable bounds
- Speed hacks
- Or any other game play altering cheats
- No Glitching is allowed. Definition of Glitching: "Glitching the practice of finding and exploiting flaws or glitches in video games to achieve something that was not intended by the game designers. Gamers who engage in this practice are known as glitchers. Glitches can help the player" - Wikipedia . Glitching will be dealt with on a case-by-case basis.
- No Exploiting is allowed. Definition of an Exploit - To use or manipulate to one's advantage. Exploiting will be dealt with on a case-by-case basis.
#4.2 Survivors:
#4.2.1 Legal
- Getting into any closets or rooms, as long as the infected can physically get in there.
- Walking so that infected cannot see your outline
#4.2.2 Illegal
#4.2.2 Illegal
- 3rd person view
- Use of Pistol quick fire scripts or burst fire scripts. This includes scripting, scrolling, and any form of mouse driver alteration, or "turbo" buttons
- Camping behind bed NM4 elevator
- In Dead Air 5 having members near the boundary that the plane later travels through
- 2 or more players camping in the same corner during any crescendo events
- Having a player disconnect so that a bot can revive an incapacitated player in an unreachable spot. If a team is playing with only THREE players (this is decided at the beginning of the map ) then the survivor team must not proceed until that person has been killed
- Using a molotov at the start of DA3 to set off the crescendo (throwing through the window in the alleyway)
- Having survivors shoot props to block entrances to rooms (eg, but not limited to, DA4 conference room)
- Sitting infront of the van on DA4 so that it launches you through the gate
#4.3 Infected:
#4.3.1 Legal
- Scratching the witch
- Using building edges and trees
- Using the smoker to drag survivors off edges, cliffs etc.
- Using the hunter pounce knockback or boomer explosion knockback to push survivors off edges
- Using hunter to jump from wall to wall to acquire greater pounce damage
- Crouch walking to get to higher places as hunter.
#4.3.2 Illegal
- 3rd person view
- Sky walking, getting on any invisible edges/terrain/objects.
- Pouncing of invisible walls/skybox.
- Punching through and hitting survivors on the other side of walls when tank. (Does not include destroyable walls)
- Throwing rocks through walls when tank.
#5 Other
CyberGamer staff and ladder administrators have the ultimate say as to what a team/player does is illegal or legal, it is impossible to list all bugs and exploits that are in "Left 4 Dead" therefore we only list the ones that we have knowledge about. If it isn't added to the list above that doesn't mean it's legal. Any player/team found taking advantage of exploits or found using any sort of hacks, will be banned for a period of time depending on the offense. If a team has knowledge that a player is using exploits or hacks, the team will also be dealt with.
The format and some of the rules from what is illegal and legal have been taken from the guys at ozleft4dead.com:
"Rules written by Ozleft4dead.com
Original rule structure written by Ozfortress.com
This document is licensed under a creative commons Attribution-Noncommercial-Share Alike 2.5 Australia License."