Matches consist of maps 1 through 4 with map multipliers set to 1.0.
Match Deadlines
Matches are to be played before the start of the next round. In the situation where a match is not played and neither team provides evidence of themselves offering a time, both teams will be disqualified unless a resolution can be made with an administrator. Each team must participate in only two matches per week.
Server Availability
Servers will not be provided by Cybergamer, it is the teams responsibility to organize servers to play on.
Rotoblin Configuration Info
The configuration to be used for the tournament will be the Rotoblin Hardcore config.
The configuration can be executed by the sm_execcfg rotoblin_hardcore.cfg command or by typing !match in chat to initiate a vote and selecting Hardcore Rotoblin.
Map Pool
Matches are to be played on the map according to the tournament information thread and match details page.
Readying
Courtesy readies are not required, however teams can come to a mutual agreement to wait for courtesy readies if desired. To call a second readyup at the start of the next round of a map use the sm_reready command. Or !reready in chat.
Choosing Sides
The challenging side on the CyberGamer match details page can choose what side they start the match on.
Allowed Actions
All positions reachable by any special infected are allowed
Crouch glitching in ghost mode as S.I
Attacking with an A.I. tank
Fighting tanks in saferooms is allowed on the basis that the survivor team has actively made the tank lose rage
Speed climbing ladders as survivor or infected
Bunny hopping as either survivor or infected
Triggering the DT2 bridge event from below
Using the saferoom spawn on DA1
During events, as long as no survivors models are clipping into each other the survivors are permitted to be there
Exploits
All forms of exploits outside those described under the "Allowed Actions" heading are forbidden.
Demos
All players from both teams are required to record demos of any CyberGamer match. These demos are to be stored for 7 days after a match.
To record a demo, enable the developer console and type "record demoname".
All disputes will be handled on a match to match basis.