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League of Legends 5v5 Ladder : LIVE

Rules for PC: League of Legends 5v5 please read them carefully and remember to re-check them regularly.

Ladder proudly brought to you by:
Ladder Information
Match Date Defender Attacker Map Action
8:30pm 27/5/12 3xA Gaming GeOrDsMiiStEr View
9:30pm 27/5/12 Cuties Only Team Supremacy View
9:30pm 27/5/12 Zorivar Gaming IQuitLeagueOfLegends View
9:00pm 28/5/12 Team Ruff FragTEK eSports View
9:30pm 28/5/12 Five Dreamers Vulgar Display of... View
9:00pm 29/5/12 Team Tesla: Team 1 AVANT.Tt View
10:00pm 29/5/12 Whale and Sea Frie... SEQUENTIAL Gaming View
9:30pm 30/5/12 RAMBO FED SORAKA Team Vires View
More
Rules
Your League of Legends Summoner name must be entered on your CyberGamer profile (Within the League of Legends username field) If any team member fails to enter their LoL username on their CG Profiles prior to a match their team will forfeit. For more information click here.

Definitions:
* Challenging team - This team "Challenges" the other team.
* Defending team - This team is the "Defending" team. They must host the game.

Sportsmanship:
*Un-sportsmanship like behaviour during, prior or after matches will not be tolerated by CyberGamer. CyberGamer suggests that all teams conduct themselves accordingly. If a player or team is found guilty of unsportsmanlike conduct, punishments will be issued.
*Abuse directed at a player or team in game will be reviewed and acted upon accordingly this includes but is not limited to any Racial Comments or Abuse towards a specific player or the team.
*Admin abuse will not be tolerated, any abuse towards an admin will result in the offender being banned from the ladder and any CG events.

How to:
* Join a Game by clicking on play, move down to Custom, select Join game, Click the show private games button and look down the list for your server name.
* Create a Game by clicking on Create Game in Custom.

Game Options:
* Map - Summoner's Rift
* Terrain Season - Summer
* Team Size - 5
* North American Servers
* Draft Mode
* 1 Round Per Matchup (Best of 1 Game)

Server Settings:
* Name - CG Challenge Name Vs Defender Name
* Password - The Password that is in your Email or Inbox on Cybergamer

Game Rules:
* No exploits are allowed, An exploit will result in a forfeit.
* Rune pages are allowed.
* Masteries are allowed.
* Backdooring towers / inhibitors is allowed.
* You may play with 4 players if you are unable to get 5 players, Once in champ select/bans you must play with 4 players no exceptions.


Score:
* 2-0 for a Win
* 1-0 for a No Show or Forfeits


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Teams:
* Max of 10 players on each team roster.

Replays:
* Atleast one member of a team must have LoLRecorder running.
* If a dispute is made then the Replays must be submitted.

Draft mode Rules:
* All matches must use the Draft mode option or tournament draft (If a player does not have the required 14 champions to play it is at the discretion of the other team to use blind pick and select bans and champions prior to the match (Read Blind Pick Rules Below))
* Champion Selection: Draft mode will be used. Players may only select champions that they have unlocked or are currently unlocked through the champion rotation.
* Random is not allowed.

Blind Pick Rules:
* Each team can ban 3 Champions.
* Bans are GLOBAL. (If a Champion gets banned, he/she is banned for both teams.)
* Picks are exclusive.
* Pick order is 1-2-2-2-2-1
* This needs to be Screenshot by both teams (Read Screenshots Rules).

Screenshot Rules:
* Screenshots are taken using the "Print Screen" key on the keyboard, or by Xfire (Default: Scroll lock + S).
* Players must take a screenshot of the Banned and Selected Champions incase of disconnects or a player leaving.
* Players must take a screenshot of the "Total Score" at the end of the match and must keep these screenshots incase of a dispute.
* If a dispute is filed and a player refuses to submit their screenshot, the match will be overturned and bans may be issued.

Disconnections:
* In case of a any of the following problems the teams must restart the lobby and pick/ban up to where it was interrupted.
*Server Crashes: A permanent connection loss of one or multiple players due to an issue with a server. If this occurs and is not resolved in time then dispute the match and request a reschedule.

Delay of Match:
* The Defending team must create the Lobby within 5 minutes of match start time. Teams then have 10 minutes to setup prior to starting bans/champion selections. If the Defending team does not create the Lobby within 5 minutes of match start time they will forfeit. The Challenging team must provide screenshot evidence to show the match was not created. Both the Teams must have 5/4 players in the Lobby at 15 minutes. Any teams who do not will forfeit.

Lobby Rules:
* After bans/champion selections players may leave the lobby for 2 minutes to alter runes/masteries, then restarting the game in blind pick.
* After bans/champion selections have been made teams may NOT sub players in/out. If a player drops due to PC/connection issues that same player must reconnect or bans/champion selections must be restarted. Any teams who sub players during the selection process will forfeit the match.

Reschedule:
* If League of Legends (PvP.net) is Offline you can reschedule a match if both teams agree on a new Time/Date. Post it in your match details (Private Chat Between BOTH Teams) or open a dispute.
* Patches generally happen on Tuesday nights from 6-11pm, we highly recommend teams to avoid this timeslot if it is patch night, saying that servers may come up early before match time. Please be warned players may have issues with patching, so we recommend a reschedule to save any drama (use team chat on your challenge page)

Player Rules:
*Team Leaders are responsible for ensuring all members of their team understand and follow these rules set forth by the CyberGamer League. Violation of any requirement listed here will result in the suspension of the offending player(s) as well as other match penalties as determined by league administrators. If you do not understand these rules clearly, it is YOUR responsibility to seek clarification from a league official.

Player Conduct:
*Any offensive behavior is strictly prohibited and can result in being disqualified from the
game in question, or even the league or tournament as a whole depending on the severity of
the issue at hand.

Player Knowledge:
*Players are responsible that they know, and understand all the rules. It is also their responsibility to check the rules often to see if there are any changes. Not "knowing" will never be an accepted excuse.

International teams:
* International teams are entitled to participate in this ladder.
* International teams can View this post to help with the times
* CyberGamer must advise that Asia-Pacific teams will have a time zone preference, unless something else can be arranged between the two teams.

Casting:
*Gamestah Casters hold the right to shoutcast any match they wish.

Disputes:
*A dispute can be made if a player/team has been disruptive/breaking any rules. Please only dispute a match if you have evidence/logs to support your dispute. A false dispute will be dealt with by the admins potentially resulting in a match ban.

Dispute Process:
*All disputes made by members of the leagues will be attended not necessarily resolved within a timeframe of one [1] day. We endeavor to make the decisions as quick and as conclusive as possible, but teams and players need to recognize the workload that exists for admins. Teams are not to contact or hassle administrators by private message or any other means unless requested by an administrator. If you can't wait for administrators to resolve the dispute patiently then DO NOT dispute the match and/or take the loss. All dispute chat is to be left within the dispute and not posted on the public forums or elsewhere.

Evidence:
*Submit all evidence relevant, administrators should not have to ask. All teams that are requested to submit information/screenshots/replay evidence are expected to do so within twenty-four [24] hours.

Mutiny
* In the unlikely event of a mutiny, players can request to have the captain removed at any time. All requests must be sent to a senior admin and must contain the following information.

How the ladder works:
* A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.
* Upon receiving a notice of challenge, the team has TWO days to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defender has forfeited.
* If a team successfully defends their position, the ladder automatically grants a *protected* status for FORTY-EIGHT hours, awarding immunity from challenges.
* Challenging and winning will leave you with a normal status of "free".
* If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
* If you lose a "Defending" match you will become "vulnerable" for TWELVE hours where you will be unable to challenge.
* If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
* Teams can not use non-registered players, ineligible players are considered not registered. Using a player who is not registered is considered a violation. If a team is caught using a non-registered player/s, they will automatically lose that match (the match will be overturned if the team that won the match was guilty).
* Patch nights will be rescheduled unless both teams agree to play at the set time. Teams are to post in the match chat to discuss if they want to wait for the patch or not (please note patches can be delayed so please keep teams up to date using the match chat, patches will usually be on Tuesdays at roughly 7-11pm, try not to challenge around this time)
* Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either *challengeable* or *protected* statuses. Disputes can be handled among the two teams; otherwise a Ladder Administrator will take appropriate action.