Your League of Legends Summoner name must be entered on your CyberGamer profile (Within the League of Legends username field) If any team member fails to enter their LoL username on their CG Profiles prior to a match their team will forfeit. For more information
click here.
Definitions:
* Challenging team - This team "Challenges" the other team.
* Defending team - This team is the "Defending" team. They must host the game.
Sportsmanship:
*Un-sportsmanship like behaviour during, prior or after matches will not be tolerated by CyberGamer. CyberGamer suggests that all teams conduct themselves accordingly. If a player or team is found guilty of unsportsmanlike conduct, punishments will be issued.
*Abuse directed at a player or team in game will be reviewed and acted upon accordingly this includes but is not limited to any Racial Comments or Abuse towards a specific player or the team.
How to:
* Join a Game by clicking on play, move down to Custom, select Join game, Click the show private games button and look down the list for your server name.
* Create a Game by clicking on Create Game in Custom.
Game Options:
* Map - The Crystal Scar
* Team Size - 5
* North American Servers
* Draft Mode
* 1 Round Per Matchup (Best of 1 Game)
Server Settings:
* Name - CG Challenge Name Vs Defender Name
* Password - The Password that is in your Email or Inbox on Cybergamer
Game Rules:
* No exploits are allowed, An exploit will result in a forfeit.
* Rune pages are allowed.
* Masteries are allowed.
* Backdooring points is allowed.
* Defending team can either pick First ban (Team 2) or First pick (Team 1)
Score:
* 2-0 for a Win
* 1-0 for a No Show or Forfeits
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Teams:
* Max of 10 players on each team roster.
Replays:
* Atleast one member of a team must have LoLRecorder running.
* If a dispute is made then the Replays must be submitted.
Draft mode Rules:
* All matches must use the Draft mode option (If a player does not have the required 14 champions to play it is at the discretion of the other team to use blind pick and select bans and champions prior to the match (Read Blind Pick Rules Below))
* Champion Selection: Draft mode will be used. Players may only select champions that they have unlocked or are currently unlocked through the champion rotation.
* Random is not allowed.
* The starting five players of each team must be declared before the draft begins. Substitutions are allowed between games, but they must be declared before the draft of the next game begins.
* The defending team will be able to choose first pick/first ban (First ban is the Purple side / First pick is the blue side) before the game starts.
Blind Pick Rules:
* Every team can ban 2 Champions.
* Bans are GLOBAL. (If a Champion gets banned, he/she is banned for both teams.)
* In the Lobby chat box before the Match the Teams need to enter the names of the two Champions they wish to ban. Bans are selected in a 1-2-1 format. This must be screenshot by BOTH teams (Read screenshots rules).
* Picks are exclusive.
* Pick order is 1-2-2-2-2-1
* This needs to be Screenshot by both teams (Read Screenshots Rules).
* Champion picks are reset after each game.
Screenshot Rules:
* Screenshots are taken using the "Print Screen" key on the keyboard, or by Xfire (Default: Scroll lock + S).
* Players must take a screenshot of the Banned and Selected Champions. This can be done at the end of the selection process by typing in Lobby chatbox: Bans = 4 Champion names. Selected = 10 Champion names. (Teams must both agree to the listed names.)
* Players must take a screenshot of the "Total Score" at the end of the match and must keep these screenshots for the entire season.
* If a dispute is filed and a player refuses to submit their screenshot, the match will be overturned and bans may be issued.
Disconnections:
* In case of a any of the following problems the teams must restart the lobby and pick/ban up to where it was interrupted.
*Server Crashes: A permanent connection loss of one or multiple players due to an issue with a server. If this occurs and is not resolved in time then dispute the match and request a reschedule.
Delay of Match:
* The Defending team must create the Lobby within 5 minutes of match start time. Teams then have 10 minutes to setup prior to starting bans/champion selections. If the Defending team does not create the Lobby within 5 minutes of match start time they will forfeit. The Challenging team must provide screenshot evidence to show the match was not created. Both the Teams must have 5 players in the Lobby at 15 minutes. Any teams who do not will forfeit.
Lobby Rules:
* After bans/champion selections players may leave the lobby for 2 minutes to alter runes/masteries.
* After bans/champion selections have been made teams may NOT sub players in/out. If a player drops due to PC/connection issues that same player must reconnect or bans/champion selections must be restarted. Any teams who sub players during the selection process will forfeit the match.
Reschedule:
* If League of Legends (PvP.net) is Offline you can reschedule a match if both teams agree on a new Time/Date. Post it in your match details (Private Chat Between BOTH Teams) or open a dispute.
Player Rules:
*Team Leaders are responsible for ensuring all members of their team understand and follow these rules set forth by the CyberGamer League. Violation of any requirement listed here will result in the suspension of the offending player(s) as well as other match penalties as determined by league administrators. If you do not understand these rules clearly, it is YOUR responsibility to seek clarification from a league official.
Player Conduct:
*Any offensive behavior is strictly prohibited and can result in being disqualified from the
game in question, or even the league or tournament as a whole depending on the severity of
the issue at hand.
Player Knowledge:
*Players are responsible that they know, and understand all the rules. It is also their responsibility to check the rules often to see if there are any changes. Not "knowing" will never be an accepted excuse.
International teams:
* International teams are entitled to participate in this ladder.
* International teams can View this post to help with the times
* CyberGamer must advise that Asia-Pacific teams will have a time zone preference, unless something else can be arranged between the two teams.
Casting:
*Gamestah Casters may request your team's replay for casting purposes at any time.
Disputes:
*A dispute can be made if a player/team has been disruptive/breaking any rules. Please only dispute a match if you have evidence/logs to support your dispute. A false dispute will be dealt with by the admins potentially resulting in a match ban.
Dispute Process:
*All disputes made by members of the leagues will be attended not necessarily resolved within a timeframe of one [1] day. We endeavor to make the decisions as quick and as conclusive as possible, but teams and players need to recognize the workload that exists for admins. Teams are not to contact or hassle administrators by private message or any other means unless requested by an administrator. If you can't wait for administrators to resolve the dispute patiently then DO NOT dispute the match and/or take the loss. All dispute chat is to be left within the dispute and not posted on the public forums or elsewhere.
Evidence:
*Submit all evidence relevant, administrators should not have to ask. All teams that are requested to submit information/screenshots/replay evidence are expected to do so within twenty-four [24] hours.
How the ladder works:
* A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.
* Upon receiving a notice of challenge, the team has TWO days to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defender has forfeited.
* If a team successfully defends their position, the ladder automatically grants a *protected* status for FORTY-EIGHT hours, awarding immunity from challenges.
* Challenging and winning will leave you with a normal status of "free".
* If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
* If you lose a "Defending" match you will become "vulnerable" for TWELVE hours where you will be unable to challenge.
* If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
* Teams can not use non-registered players, ineligible players are considered not registered. Using a player who is not registered is considered a violation. If a team is caught using a non-registered player/s, they will automatically lose that match (the match will be overturned if the team that won the match was guilty).
* Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either *challengeable* or *protected* statuses. Disputes can be handled among the two teams; otherwise a Ladder Administrator will take appropriate action.