Welcome to the SoundBlaster CyberGamer QuakeLive Open Ladder Season 4!
Thanks to SoundBlaster and CyberGamer we are proud to announce the QuakeLive Open Ladder. The #1 ladder for Austrlian QuakeLive duelling! Our priority is helping you fit easily into this new competition, so we've coded a fully working ladder system to handle challenges and results. This ladder is an OPEN ladder which means that anyone can enter! The ladder will run for 3 months, giving you time to test your skills, improve and fight for a higher position! (or maybe #1!)
Prizes: The highest placing free account player will receive 1 year of pro subscription. We are currently sourcing a prize for first place.
Congratulations to the winners of the previous seasons:
Season 1: UNhoLeee
Season 2: UNhoLeee
Season 3: ... who will take the crown in the finals?
Season 4: ... can you make it to this seasons finals?
HOW TO SIGN UP:
Click create a team-
IMPORTANT INFORMATION BELOW. PLEASE READ.
Your team name is your
QuakeLive account ID followed by your
QuakeLive account status (.FREE / .PREMIUM / .PRO) followed by your
state (or NZ).
So for example mine would be "
haymo.
PRO.
NSW". (My QuakeLiveID is
haymo, I have an upgraded
PRO account, and i live in
NSW.)
Another example might be "
darkness666.FREE.VIC". (QuakeLiveID
darkness666, with a non-upgraded/purchased account (
FREE) and lives in
VIC)
The account status is to show whether or not you can play premium maps (Aerowalk) and also whether or not you can spawn a server with a pro account. If you have not
paid for an account through QuakeLive then you are FREE.
The state is so you/your opponent/the admin knows which server to spawn for you two to be given similar ping.
Details of the Open Ladder:You can challenge teams 50% of your rank above you plus 2 positions.
If you win a defending match you are protected for 2 days (no one will be able to challenge you).
If you win a challenging match you are protected for 12h (no one will be able to challenge you).
If you lose a defending match you are vulnerable for 12h (you will be unable to challenge).
If you lose a challenging match you are vulnerable for 2 days (you will be unable to challenge).
- Anyone can enter the OPEN ladder.
- Matches can be played on either private or public servers.
- Players are expected to be able to use the ladder system to organise their matches and post results.
- All matches are best of 3 maps.
Dates:
The Open Ladder
begins on the 7th November
The Open Ladder
closes on the 6th of February
Map Pool: (for the Open Ladder- Champions League is different)- Bloodrun
- Lost World
- Aerowalk
- Campgrounds
- Furious Heights
The map pick process goes;
Challenging player eliminates first.
Defending player eliminates second.
Challenging player picks first map.
Defending player picks second map.
Left over map is third map in case of a decider.
Note: Players without a premium or pro account automatically surrender their elimination to Aerowalk- as this map requires an upgraded account. When both players do not have an upgraded account then the Challenger will use his elim for Aerowalk.
Rules and further information: (please read- inside spoiler)
SPOILER: Click to view
Disputes:
Disputes will be handled by an admin upon request. Players will be required to be detailed in their description of their dispute, along with supplying demos and their time to discuss it with the admin.
Attitude and sportsmanship:
Players must have good sportsmanship in and out of game. Smileys/binds must not exceed 8 characters and must not be spammed. This rule is determined under admins discretion.
Servers/Ping:
All matches must be played on private servers. Servers spawned by players (pro account) must give the password to an admin upon request. The location is determined by the server which gives the least difference in ping, regardless of which player has the lower ping. In the result that both players have the same difference in either server then Perth and Sydney are given priority over Adelaide. (Sorry Adelaidians!)
Finals:
The top 8 players of the ladder will playoff at the end of the season for the #1 spot! This will be in a single elimination format to be completed in two weeks.
Replays:
All demos must be kept for 7 days and must be available for upload upon request by an admin. (cg_autoaction 1 - autorecord)
Spectators:
Spectator(s) are permitted to watch these games if both players agree on the allowing the spectator. Spectator(s) must leave the game upon request by either player. Admins are permitted to spectate. If you play in a public server then all spectators are allowed.
Pauses:
Players are allowed 1 timeout per map. Any more timeouts will result in forfeiting the map.
Admins can also pause the game if the player starts having problems. Admins pauses can be for a maximum of 5 minutes. The pause reason is negotiated from a player to the admin in game, at the admin/referee's discretion to accept/deny the reason should it not be worthy. Please notify an admin if you think you may need an admin to be present. Timeouts can only be issued on private servers.
Forfeits:
Players have 15 minutes from the scheduled time to ready-up in-game. This is slightly flexible under your opponents and the admins discretion. If both players fail to organise their match and neither player has made an effort both will be given a forfeit.
Forfeiting matches will result in possible removal from the competition and disclusion from future competitions. Please if you feel you cannot play your match contact an admin and your opponent and maybe we can work something out. Forfeiting finals where you would usually receive a prize will result in not receiving the prize.
Warm-up
As stated under forfeits, players must start their match within 15 minutes of the scheduled time. Between maps players are allowed 5 minutes of warm-up. This is flexible under your opponent and the admins discretion.
Drop-outs
Understandably players are occasionally met with problems which will keep them from playing multiple matches or the rest of a competition. If this is the case please talk to an admin about it and we can help. Drop-outs may result in a late inclusion or byes.
Lagging/disconnections
The players are given one time-out per map. They can also request an admin if they suspect they will be lagging bad. If a player disconnects and is in the lead within the first 5 minutes the map will be replayed. If a player disconnects and is not in the lead, or disconnects after the first 5 minutes- bad luck or not -the map will be forfeited. This rule is flexible under your opponents and the admins discretion.
Aliasing/Account lending
If it is determined that a player is aliasing under a different account than their known alias, or if a player is playing for someone else/lending their account for someone to play for them then the players will both be removed from all competitions and banned from future competitions. Any admin impersonating will result in a ban.
Cheating
Cheating will result in a personal ban.
Note: Any rules that are broken will result in punishment determined under the admins discretion. Anything which defames CG or the sponsors will result in removal from the competition and a ban.
Admins:
We are currently looking for mature, helpful and willing admins to aid the CyberGamer team. Enquire through an application. (Staff Application at the bottom of the page)
The current list is:
Thanks and goodluck!
Please note the LADDER TIME below which is the time the ladder will run off.
.