Worms: Reloaded Forts Ladder
Game Type:
* Forts.
* 2 versus 2 (4 worms per player - total of 16 worms).
* Best of 1 game.
Game Rules:
* Use of exploits or glitches will result in a forfeit.
* Both teams must have 2 players representing in the match - a team cannot play with 1.
* No deliberate time wasting
Score:
* 2-0 for a win.
* 1-0 for a forfeit or no show.
Match:
* The Defending team must create the lobby within 15 minutes of match start time or they forfeit.
* Standard Fort setup only. No alterations.
* Defending team is purple. Challenging team is pink. (Team Colours)
* Each team is responsible for checking the setup prior to the game starting.
* Teams must use their CG Team name.
* Players must use their CG User name.
* Use of offensive Worm names will result in a 1 week ban.
Customisation
* Teams can use any forts currently available.
* Teams can use any voices and hats currently available.
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Standard Fort Gametype- No modifications
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Teams:
* Max of 7 players on each team roster.
* Players may only be on one team roster at any given time.
* Teams may only use players who are "eligible" on their team roster.
Definitions:
* Challenging Team - This team "challenges" another team.
* Defending Team - This team is the "defending" team, they have been challenged.
Player Disconnects
* If a player disconnects due to internet/computer issues teams may agree to restart, however it must be a mutual agreement. If the other team does not agree to restart the game must be played out with three players.
Game Issues
* If the game freezes during a match teams are to wait 2 minutes and then restart. If the freeze occurs more than 10 minutes into the game teams can agree to reschedule the match at a different time. In this case the team Captain must enter a dispute and arrange a suitable time for a rematch with the opposing team.
Screenshots:
* Players will be required to take screenshots of the final score and upload them to the CG match page. If a dispute arises please ensure you have screenshots/evidence to provide to the Admins on request.
* As Xfire does not currently support Worms: Reloaded screenshots can be taken using any free screenshot program including Fraps or GunCam. Xfire is intending on supporting Worms at some point, however a date has not been specified.
Conduct:
* Any offensive behavior is strictly prohibited and can result in being disqualified from the match. Further penalties will be applied to repeat offenders.
Team Rules:
* Teams caught using offensive names or logos will be provided with one warning.
* If caught a second time they will be placed as "vulnerable" for three days.
* If caught a third time they will be moved to the bottom of the respective Ladder.
Player Knowledge:
* Team Captains are responsible for ensuring all members of their team understand and follow these rules set forth by the CyberGamer League.
* Violation of any requirement listed here will result in the suspension of the offending player(s) as well as other match penalties as determined by Ladder Administrators.
* If you do not understand these rules clearly, it is YOUR responsibility to seek clarification from a Ladder Administrator.
How the ladder works:
* A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.
* Upon receiving a notice of challenge, the team has TWO days to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.
* If a team successfully defends their position, the ladder automatically grants a *protected* status for FORTY-EIGHT hours, awarding immunity from challenges!
* Challenging and winning will leave you with a normal status of "free".
* If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT [48] hours where you will be unable to challenge.
* If you lose a "Defending" match you will become "vulnerable" for TWELVE [12] hours where you will be unable to challenge.
* If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT [48] hours where you will be unable to challenge.
* Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either *challengeable* or *protected* statuses. Disputes can be handled among the two teams; otherwise a Ladder Administrator takes appropriate action.
* A team may not play the same team in two successive matches* - 7 days after the first match the ladder will allow you to challenge them again.