Ashes 2009 10 Over CGo Ladder
All matches will be played in a 10 over format.
Setting up a lobby
Step 1: Xbox Live
Step 2: Create match
Step 3: One day International
Step 4: Match Type: Player Match
Public Slots: 0
~ Private Slots 1 (which makes it private match)
~ Match Length: 10 Overs
~ Fielding Restrictions: ON
Once the lobby has been started these settings are to be applied.
Match Settings
Stadium: Generated
Time of day: Day/Night
Temperature: Hot
Cloud Cover: Clear
Wind: Moderate
Pitch Wear: Day 3
Ball Type: Any
Fielding Restrictions: ON
To make the game fair, teams will be randomly generated out of these teams:
~ Australia
~ England
~ Sri Lanka
~ South Africa
~ New Zealand
You MUST play with the team that is assigned to you.
Stadiums will also be generated. You MUST play on your assigned stadium.
Coin Toss
The coin toss can be a critical decision in cricket, so the challenger (acting as the home team) will choose heads or tails. Now it will not always be the challenger hosting, meaning the defender has control of the toss. So please if you are the defender ask the challenger what they want to call. You as the defender will pick the other option. THIS MAY RESULT IN A HOST CHANGE!
Score Entering
Correct scores must be entered before 11:30 pm AEDT.
Please enter the score as how many runs each player scored.
E.g.
Player 1 - 78
Player 2 - 86
Player 2 is the winner.
In the event of a match being tied and advancing to the amount of wickets fallen. Then feel free to submit 1-0.
Tie Breaker
In the event of a tie breaker, the person who has lost the LEAST amount of wickets will be determined the winner.
E.g. Player 1 has 4/105
& Player 2 has 3/105
PLAYER 2 IS THE WINNER
Hosting
It must be understood that Ashes 2009 sometimes has some hosting problems. The player with the better host should host the match. If the match has too match lag, then the batting player will host their innings.
This may require a host swap during the rotation of innings. (RECORD YOUR SCORE INCLUDING WICKETS/RUNS/OVER E.g. 4/105/10) A screenshot taken with a handheld camera would be wise.
Connection Issues
Connection issues do not often happen unless people leave the game. If you are found rage quitting during a match, then a match ban will be enforced. Purposely leaving the game is unacceptable. If your internet drops out, send your opponent a message. You will need to remember the score and over count and play out the remaining overs.
General Rules
Pre Game Lobby
Both players are expected to send friend requests, messages and game invites to the opposition . It is NOT just up to the challenging player to organise. Both players are responsible for the organisation of matches. If any players are having problems connecting to the game lobby then a new player should host the lobby.
Both players have 20 minutes from the scheduled match time to get themselves in the lobby and ready to begin the match. If either player is not ready to begin the match after the 20 minutes has passed then they will forfeit the match.
Sportsmanship
Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
Disputes without evidence will be noted but further action is unlikely to occur.
Rosters
All players must be eligible.
Ineligible Players Rule:[/B]
Before a match if a player is inneligible both players need to check why, and captains are responsible for making their players eligible if possible. No inneligibles can play from now on regardless of team agreements, if you play an inneligible (ex. Silver ppl) its a match forfeit.
Ineligible statuses:
~ Banned (cannot play)
~ Joined after challenge was made (cannot play)
~ No GT entered (cannot play, can if they add GT before game)
~ Silver Membership, usually a glitch (can play)
Joining a team:
All players must have a valid xbox live gamertag in order to be eligible to play in a match. Until a gamertag is added to a players profile they will remain ineligible to play in ladder matches.
Results Reporting:
It is expected that both players will record the results of a match and will provide evidence. Results must be recorded at the completion of each part of the match.
Any time when the scoreboard is shown with the final results, record evidence then, as in many games the score is not available again.
Evidence of results can be in the form of a screen capture or digital camera photo of screen. Please view the examples provided. The evidence must be legible, if the results cannot be determined from the picture the evidence will not be accepted.
Evidence of results can be uploaded as part of the ladder challenge system. The information will be available publicly through the results section.
Disputes over results will not be accepted if one team has not provided any evidence.
Cheating:
Cheating is defined as, but not limited to, the following activities:
~ Deliberately manipulating your connection, as the host or player.
~ Using any settings that are restricted by the rulesets.
~ Playing in more than one team on a single ladder.
~ Exploiting ingame mechanics.
In all cases of cheating the burden of evidence falls on the accuser. All reports of cheating should be submitted directly to the appropriate Cybergamer referee with all evidence.
Claims of cheating made in the public forum are not acceptable and will be removed.
Evidence must be provided in the form of digital video or video screen capture. Still captures are not sufficient evidence.
Continual unsubstantiated claims or claims involving falsified evidence will result in action being taken against the player making the claim. Claims made by "aliased" players will be disregarded.
To make a claim post in the results forum after your match.