Gears of War 2 4v4 Ladder Rules:
Match Settings:
Game Type - Execution
Number of Rounds - 5
Round Duration - 5 Minutes
Bleed out Duration - 30 Seconds
Weapon Swaps - Custom
Starting AR - Lancer (Hammerburst Banned)
Locust Banned:
Kantus
Skorge
COG Banned:
Dizzy
Hosting:
Defending team hosts 1st and 3rd Maps
Challenging team hosts 2nd and 4th Maps
Tie-Breaker:
In the event of a tie, the team which has accumulated the most rounds out of 4 maps, will host the 5th map. If the rounds are still even then the team which accumulated the most kills in total from the 4th map will host the 5th map.
Map List:
Sanctuary
Blood Drive
Jacinto
Pavillion
River
Security
Ruins
Gridlock
Fuel Depot
All fathers garden
Courtyard
Nowhere
Custom Weapon Swaps:
Gridlock:
1. Replace Frags with Ink
2. Replace Torque Bow with Longshot Sniper Rifle
3. Replace Gorgon Pistol with Shotgun
4. Replace Boltok with Shotgun
Blood Drive:
1. Replace Boltok with Shotgun
2. Replace Scorcher Flame Thrower with Torque Bow
3. Replace Frag Grenade with Ink Grenade
Jacinto:
1. Replace Torque Bow with Longshot Sniper Rifle
2. Replace Boltok with Shotgun
3. Replace Gorgon Pistol with Shotgun
4. Mortar Disabled
5. Replace Frag Grenade with Ink Grenade
Pavillion:
1. Replace Boltok with Shotgun
2. Replace Mulcher with Torque Bow
3. Mortar Disabled
4. Replace Boomshield with Longshot Sniper Rifle
5. Replace Frag Grenade with Ink Grenade
River:
1. Replace Boltok with Shotgun
2. Replace Mortar with Boomshot
3. Replace Boomshot with Ink
Security:
1. Replace Mulcher with Longshot Sniper Rifle
2. Replace Scorcher Flamethrower with Ink Grenade
3. Replace Frag Grenade with Shotgun
4. Replace Boltok Pistol with Torque Bow
Ruins:
1. Replace Torque Bow with Longshot Sniper Rifle
2. Replace Scorcher with Torque Bow
3. Replace Boomshield with Ink
4. Replace Frags with Ink
5. Replace Gorgon with Shotgun
Sanctuary:
1. Replace Mulcher with Shotgun
2. Replace Boltok with Shotgun
3. Replace Frags with Ink
Fuel Depot:
1. Replace Boltok with Shotgun
2. Replace Hammer of Dawn with Boomshot
3. Replace Frags with Ink
All Fathers Garden:
1. Replace Boltok with Lancer
2. Replace Boomshield with Shotgun
3. Replace Frags - Ink
4. Replace Scorcher Disabled
Courtyard:
1. Replace Boomshot with Torque Bow
2. Replace Sniper with Ink
3. Replace Boltok with Sniper
4. Replace Frags with Shotgun
Nowhere:
1. Replace Frags with Torque Bow
2. Replace Mulcher with Ink
3. Replace Gorgon Pistol with Shotgun
General Rules
Pre Game Lobby
Both teams/captains are expected to send friend requests, messages and game invites to the opposition team. It is NOT just up to the challenging team to organise. Both teams are responsible for the organisation of matches. If any players are having problems connecting to the game lobby then a new players should host the lobby.
Both teams have 20 minutes from the scheduled match time to get their team in the lobby and ready to begin the match. If either team is not ready to begin the match after the 20 minutes has passed then they will forfeit the match.
Teams may leave once one side has won the match, if they choose to do so, the team that leaves first will forfeit all of the remaining rounds/maps. Teams are encouraged to play out matches.
Party Chat:
Party chat is not allowed to be used during clan matches.
This applies to all matches played on the Cybergamer ladders.
In order to enforce the banning of party chat team involved in a clan match must split up their team into two parties. Each party should consist of 2-3 players from each clan.
Once in the party feel free to mute and use in-game chat.
Eg.
Malice v Nexus
Party 1:
Malice Player
Malice Player
Malice Player
Nexus Player
Nexus Player
Party 2:
Nexus Player
Nexus Player
Nexus Player
Malice Player
Malice Player
Sportsmanship:
Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator.
Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
Disputes without evidence will be noted but further action is unlikely to occur.
Rosters:
All players must be on the the team roster in order to compete in a cybergamer match. If a player that is not enrolled on the team, or is ineligible, participates in a match the offending team will forfeit the match.
Player Substitution:
During a game, teams often wish to substitute players in and out. This can only be done during breaks, in pre-game lobbies. For example, After the 1st map you may invite a substitute in to replace a player for the 2nd map. In an instance where a player times out of the game you have 10 minutes to invite an eligible substitute to play the remainder of the match or continue playing 3v4.
Ineligible Players Rule:
Before a match if a player is inneligible both teams need to check why, and captains are responsible for making their players eligible if possible. No inneligibles can play from now on regardless of team agreements, if you play an inneligible (ex. Silver ppl) its a match forfeit.
Ineligible statuses:
~ Banned (cannot play)
~ Joined after challenge was made (cannot play)
~ No GT entered (cannot play, can if they add GT before game)
~ Silver Membership, usually a glitch (can play)
Joining a team:
All players must have a valid xbox live gamertag in order to be eligible to play in a match. Until a gamertag is added to a players profile they will remain ineligible to play in ladder matches.
Roster Locks
The rosters will be locked two weeks prior to the commencement of the finals series. After this point no roster changes can be made until after the finals have been completed.
Captains:
Each team can have up to two captains. A captain has the power to:
- Accept and reject challenges
- Create challenges
- Invite, remove or decline members
- Promote or demote members within the team
- Change team profile information
- Report match results
- Add or remove the team from the ladder
If a player takes on the role of captain they will become responsible for the running of the clan on the cybergamer ladders. They are also responsible for the actions of the teams players in clan matches and on the cybergamer forums.
- It is a captains responsibility to ensure their players are aware of the rules.
- It is a captains responsibility to ensure only eligible players compete in cybergamer matches
- It is a captains responsibility to ensure their players do not abuse other players before or after a match.
Additional Captains
A team may be allowed additional captains by request. A detailed request should be forwarded to the relevant ladder administrator. Requests will be dealt with on a case by case basis.
Results Reporting:
It is expected that both teams will record the results of a match and will provide evidence. Results must be recorded at the completion of each part of the match.
For example:
* At the end of each half of an S&D match
Any time when the scoreboard is shown with the final results, record evidence then, as in many games the score is not available again.
Evidence of results can be in the form of a screen capture or digital camera photo of screen. Please view the examples provided. The evidence must be legible, if the results can not be determined from the picture the evidence will not be accepted.
Evidence of results can be uploaded as part of the ladder challenge system. The information will be available publicly through the results section.
Disputes over results will not be accepted if one team has not provided any evidence.
Cheating:
Cheating is defined as, but not limited to, the following activities:
*Deliberately manipulating your connection, as the host or player.
*Using any settings that are restricted by the rulesets. Including perks or incorrectly setting up the game.
*Getting out of the boundaries of any map.
*Using a modified controller
*Playing in more than one team on a single ladder.
*Exploiting ingame mechanics. Eg. Dummy C4
If you are unsure if something is classified as cheating or not it is up to you to check with an appropriate referee beforehand.
Jumping within the boundaries of the map is not considered a glitch
If a player is caught cheating in a match their team will forfeit the rounds that were affected. If a player is caught cheating a 2nd time they will forfeit the match. The teams participation in the season will also be reviewed.
In all cases of cheating the burden of evidence falls on the accuser. All reports of cheating should be submitted directly to the appropriate Cybergamer referee with all evidence.
Claims of cheating made in the public forum are not acceptable and will be removed.
Evidence must be provided in the form of digital video or video screen capture. Still captures are not sufficient evidence.
Continual unsubstantiated claims or claims involving falsified evidence will result in action being taken against the player making the claim. Claims made by "aliased" players will be disregarded.
To make a claim post in the results forum after your match.