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Halo Wars 1v1 Ladder : LOCKED

Rules for XBOX360: Halo Wars please read them carefully and remember to re-check them regularly.

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Ladder Information
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Rules

Halo Wars 1v1 Rules



Match Settings:
Private Game
Xbox live: Invite Only
Players: 1v1
Map: (As set in challenge)
Mode: Standard
Difficulty: Normal


Maps:
Blood Gulch
Chasms
Pirth Outskirts
Release
Tundra

When creating a challenge the challenger selects 3 maps. When accepting the challenge the defender chooses one of the selected maps.

Match Length:
Each match consists of a single map.

Hosting:
The players with the better connection should host the lobby.

Connection Issues:
If a player drop outs during the first 2 minutes of the match then the match should be restarted. If a player drops out after this point the game should be restarted if
- the player with connection issues was winning (based on score)
- the player with connection issues was within 20% of the winning players score.

If the above conditions do not apply then the dropped player forfeits the match.

Season Structure:



Roster Lock
May 10th is the roster lock date. On this date all team roster will be physically locked. Any players added to this date will join the ineligible players list on the roster. They will not be eligible to play until the finals series has been completed.

Finals:
The McIntyre Final Eight Finals System will be used for all finals.
This is the finals system used by the AFL, if you are not familiar with it you can read about it here.
http://en.wikipedia.org/wiki/McIntyre_Final_Eight_System
The top 8 teams from each ladder will progress into the professional finals. The teams ranked 9 - 16 will progress into the intermediate finals.

Ladder Information


Challenges:

  • When making a challenge the challenger provides the defender with 3 times and 3 map choices. The defender chooses a time and and map and the match is scheduled.
  • Matches can be played on any night.
  • A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.
  • Upon receiving a notice of challenge, the team has TWO days (THREE days if the challenge was issued on a Monday) to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.
  • Be aware that if you select times within the 48 hour period in which the defending team can accept you must be ready to play with as little as 15 minutes notice.
  • A challenge can not be accepted within 15 minutes before the scheduled time.
  • If a team successfully defends their position, the ladder automatically grants a "protected" status for FORTY-EIGHT hours, awarding immunity from challenges.
  • Challenging and winning will leave you with a normal status of "free".
  • If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
  • If you lose a "Defending" match you will become "vulnerable" for TWELVE hours where you will be unable to challenge.
  • If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
  • Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either "challengeable" or "protected" statuses. Disputes can be handled among the two teams; otherwise a ladder administrator takes appropriate action.
  • A team may not play the same team in two successive matches. 7 days after the first match the ladder will allow you to challenge them again.
  • When a challenge is accepted both teams rosters are locked. Any players added to the roster after a challenge has been made will appear in a separate roster list and will be ineligible to participate in the current challenge.


General Rules


Pre Game Lobby
Both teams/captains are expected to send friend requests and game invites to the opposition team. If any players are having problems connecting to the game lobby then a new players should host the lobby.

Both teams have 20 minutes from the scheduled match time to get their team in the lobby and ready to begin the match. If either team is not ready to begin the match after the 20 minutes has passed then they will forfeit the match.

Sportsmanship:
Unsportsmanlike behavior will be dealt with at the discretion of a ladder administrator.
Making false/useless disputes will be dealt with at the discretion of a ladder administrator.
Disputes without evidence will be noted but further action is unlikely to occur.

Results Reporting:
It is expected that both teams will record the results of a match and will provide evidence. Results must be recorded at the completion of each part of the match.

For example:
* The final scoreboard

Evidence of results can be obtained from www.halowars.com. Simply your gamertag in the stats section to and find the relevant ladder match. If there are any disputes post a link to the match results from the www.halowars.com website.

Disputes over results will not be accepted if one team has not provided any evidence.

Cheating:
Cheating is defined as, but not limited to, the following activities:

  • Deliberately manipulating your connection, as the host or player.
  • Getting out of the boundaries of any map.
  • Using a modified controller
  • Playing in more than one team on a single ladder.
  • Exploiting ingame mechanics.
  • If you are unsure if something is classified as cheating or not it is up to you to check with an appropriate referee beforehand.


If a player is caught cheating in a match their team will forfeit the rounds that were affected. If a player is caught cheating a 2nd time they will forfeit the match. The teams participation in the season will also be reviewed.

In all cases of cheating the burden of evidence falls on the accuser. All reports of cheating should be submitted directly to the appropriate Cybergamer referee with all evidence.

Claims of cheating made in the public forum are not acceptable and will be removed.

Evidence must be provided in the form of digital video or video screen capture. Still captures are not sufficient evidence.

Continual unsubstantiated claims or claims involving falsified evidence will result in action being taken against the player making the claim. Claims made by "aliased" players will be disregarded.

To make a claim post in the results forum after your match.
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